This past weekend, I participated in Ludum Dare 38 with Kyle Sammons, a friend of mine. Kyle handled the programming while I took on some of the creative aspects. The “story” revolves around a child hopping between paintings, solving puzzles, and jumping between platforms.
I figured it would be fun to break out of my comfort zone and try my hand at pixel art since I spend most of my time programming. While I didn’t do all of the art for the game, there was enough to give me main credit. One amusing symptom is that you can infer the order in which I drew the art — tiles designed at the end are slightly more intricate than what I started with.
If you’d like to give the game a shot, it’s available here.